By ΠΠ΅Π²Π· Π.Π.
Π‘ΡΠ°ΡΡΠ΅ΠΊΠ»Π°ΡΡΠ½ΠΈΠΊΠΈ ΠΌΠΎΡΠΊΠΎΠ²ΡΠΊΠΎΠΉ ΡΠΊΠΎΠ»Ρ ΠΏΡΠ΅Π²ΡΠ°ΡΠ°ΡΡ ΠΏΡΠΈΠ²ΡΡΠ½ΠΎΠ΅ ΡΡΠ΅Π±Π½ΠΎΠ΅ Π·Π°Π²Π΅Π΄Π΅Π½ΠΈΠ΅ Π² Π°Π²ΡΠΎΠ½ΠΎΠΌΠ½ΠΎΠ΅ Π³ΠΎΡΡΠ΄Π°ΡΡΡΠ²ΠΎ, Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠ΅Π΅ ΠΏΠΎ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΌ Π·Π°ΠΊΠΎΠ½Π°ΠΌ ΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡΠ΅Π΅ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΡ Π²Π°Π»ΡΡΡ β Β«ΡΠΎΡΠΊΠΈΒ», ΠΎΡΡΡΠ»Π°ΡΡΠΈΠ΅ ΠΊ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΠΉ ΠΈΠ³ΡΠ΅ Π½ΡΠ»Π΅Π²ΡΡ . ΠΠ΅Π²Π·ΡΠ°ΡΠ½ΡΠΉ Π΄Π΅ΡΡΡΠΈΠΊΠ»Π°ΡΡΠ½ΠΈΠΊ Π ΡΠΆΠΈΠΉ, ΡΡΠ°Π² ΡΠ΅ΠΌΠΏΠΈΠΎΠ½ΠΎΠΌ Π² ΡΡΠΎΠΉ ΠΈΠ³ΡΠ΅, ΡΠΌΠ΅Π»ΠΎ ΡΠΎΠ·Π΄Π°Π΅Ρ Π²Π½ΡΡΡΠΈΡΠΊΠΎΠ»ΡΠ½ΡΡ ΠΌΠ°ΡΠΈΠΎΠ·Π½ΡΡ ΡΡΡΡΠΊΡΡΡΡ, ΠΏΠΎΡΡΠ΅ΠΏΠ΅Π½Π½ΠΎ Π½Π°ΡΠ°ΡΠΈΠ²Π°Ρ ΡΠ²ΠΎΠ΅ Π²Π»ΠΈΡΠ½ΠΈΠ΅. ΠΠ° ΠΏΠΈΠΊΠ΅ ΡΠ²ΠΎΠ΅Π³ΠΎ ΠΌΠΎΠ³ΡΡΠ΅ΡΡΠ²Π° ΠΎΠ½ ΡΠΏΡΡΠΊΠ°Π΅Ρ ΠΈΠ· Π²ΠΈΠ΄Ρ Π°ΠΌΠ±ΠΈΡΠΈΠΎΠ·Π½ΡΡ ΠΎΠ΄ΠΈΠ½Π½Π°Π΄ΡΠ°ΡΠΈΠΊΠ»Π°ΡΡΠ½ΠΈΡΡ ΠΠΈΠ½Π°ΡΡ, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°ΡΠΈΠ½Π°Π΅Ρ ΡΠ²ΠΎΠΉ ΠΏΡΡΡ ΠΊ Π²Π»Π°ΡΡΠΈ. ΠΠΈΠ½Π°ΡΠ° ΠΏΠΎΠ΄ ΠΏΡΠΈΠΊΡΡΡΠΈΠ΅ΠΌ ΡΡΡΠ΄Π΅Π½ΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π°ΠΊΡΠΈΠ²ΠΈΠ·ΠΌΠ° ΡΠΎΡΠΌΠΈΡΡΠ΅Ρ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΡ ΠΏΠΎΠ»ΠΈΡΠΈΡΠ΅ΡΠΊΡΡ ΠΏΠ°ΡΡΠΈΡ, Π±ΡΡΡΡΠΎ ΠΏΡΠ΅Π²ΡΠ°ΡΠ°ΡΡΡ Π² ΠΏΠΎΠ»Π½ΠΎΡΠ΅Π½Π½ΠΎΠ³ΠΎ Π΄ΠΈΠΊΡΠ°ΡΠΎΡΠ°. Π ΠΎΠΌΠ°Π½ ΠΏΡΠ΅Π΄Π²Π΅ΡΠ°Π΅Ρ Π½Π΅ΠΈΠ·Π±Π΅ΠΆΠ½ΠΎΠ΅ ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ Π΄Π²ΡΡ ΡΠ½ΡΡ Π»ΠΈΠ΄Π΅ΡΠΎΠ², ΠΈΡΡΠ»Π΅Π΄ΡΡ ΡΠ΅ΠΌΡ Π²Π»Π°ΡΡΠΈ, Π°ΠΌΠ±ΠΈΡΠΈΠΉ ΠΈ ΠΈΡ ΠΏΠΎΡΠ»Π΅Π΄ΡΡΠ²ΠΈΠΉ Π΄Π»Ρ Π²Π·ΡΠΎΡΠ»ΠΎΠΉ ΠΆΠΈΠ·Π½ΠΈ Π³Π΅ΡΠΎΠ΅Π².
High school students in Moscow transform their ordinary educational institution into an autonomous state, operating under its own rules and utilizing a unique currencyβ'sotkas'βinspired by a popular game of the 2000s. An unassuming tenth-grader, known as Redhead, rises to mastery in this game, skillfully establishing a mafia-like structure within the school walls and steadily expanding his influence. At the height of his power, he overlooks the ambitious eleventh-grader Dinara, who embarks on her own path to dominance. Dinara, under the guise of student activism, forms her own political party, swiftly evolving into a full-fledged dictator. The novel anticipates the inevitable clash between these two young leaders, exploring themes of power, ambition, and their profound consequences for the characters' adult lives.