By ΠΡΠΈΡ ΠΠΈΠΊΡΠΎΠ½
ΠΡΠΈΡ ΠΠΈΠΊΡΠΎΠ½, 2024
ΠΠΈΠ·ΠΈΠΎΠ½Π΅ΡΡΠΊΠ°Ρ ΠΊΠ½ΠΈΠ³Π° ΠΎ Π±ΡΠ΄ΡΡΠ΅ΠΌ ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΠ°Π·Π²Π΅Π½ΡΠΈΠ²Π°Π΅Ρ ΠΌΠΈΡΡ ΠΎ Π±Π»ΠΎΠΊΡΠ΅ΠΉΠ½Π΅. ΠΠ²ΡΠΎΡ ΡΡΠ²Π΅ΡΠΆΠ΄Π°Π΅Ρ, ΡΡΠΎ ΠΌΠ΅ΡΡΠ° ΠΎΠ± ΠΎΡΠΊΡΡΡΠΎΠΉ ΡΠ΅ΡΠΈ Π΄Π»Ρ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΎΡΡΠΈ ΠΈ ΠΏΡΠ΅Π΄ΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΠ΅Π»ΡΡΡΠ²Π° ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π° Ρ ΠΏΠΎΠΌΠΎΡΡΡ Π±Π»ΠΎΠΊΡΠ΅ΠΉΠ½-ΡΠ΅ΡΠ΅ΠΉ. ΠΠ½ΠΈΠ³Π° ΠΎΡΠ΄Π΅Π»ΡΠ΅Ρ ΡΡΠΎ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ ΠΎΡ ΡΠΏΠ΅ΠΊΡΠ»ΡΡΠΈΠΉ ΠΊΡΠΈΠΏΡΠΎΠ²Π°Π»ΡΡΠ°ΠΌΠΈ, Π½Π°Π·ΡΠ²Π°Ρ ΡΡΠΎ ΡΠ°Π·Π»ΠΈΡΠΈΠ΅ Β«ΠΊΠΎΠΌΠΏΡΡΡΠ΅Ρ ΠΏΡΠΎΡΠΈΠ² ΠΊΠ°Π·ΠΈΠ½ΠΎΒ». ΠΠΏΠΈΡΠ°ΡΡΡ Π½Π° ΡΠ²ΠΎΠΉ ΠΎΠΏΡΡ, Π°Π²ΡΠΎΡ ΠΎΠΏΠΈΡΡΠ²Π°Π΅Ρ ΡΡΠΈ ΡΠΏΠΎΡ ΠΈ ΡΠ°Π·Π²ΠΈΡΠΈΡ ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ°: Β«ΡΠΈΡΠ°ΠΉΒ», Β«ΡΠΈΡΠ°ΠΉ ΠΈ ΠΏΠΈΡΠΈΒ» ΠΈ ΡΠ΅ΠΊΡΡΡΡ ΡΠΏΠΎΡ Ρ Β«ΡΠΈΡΠ°ΠΉ-ΠΏΠΈΡΠΈ-Π²Π»Π°Π΄Π΅ΠΉΒ» (web3), Π³Π΄Π΅ Π±Π»ΠΎΠΊΡΠ΅ΠΉΠ½ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅Ρ Π²Π»Π°ΡΡΡ ΠΈ Π²ΡΠ³ΠΎΠ΄Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΠΌ.
Chris Dixon, 2024
A visionary book exploring the future of the internet, debunking myths surrounding blockchain technology. The author argues that the dream of an open network for creativity and entrepreneurship can be preserved through blockchain networks. The book distinguishes this movement from cryptocurrency speculation, framing it as a 'computer versus casino' scenario. Drawing on extensive experience, Dixon outlines three eras of internet development: 'read,' 'read-write,' and the current 'read-write-own' (web3) era, where blockchain empowers user communities.