By Π€Π°ΡΡ ΠΡΡΡ , β¦
ΠΠ½ΠΈΠ³Π° ΠΏΠΎΡΠ²ΡΡΠ΅Π½Π° ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Ρ, ΠΎΡΠ½ΠΎΠ²Π°Π½Π½ΠΎΠΌΡ Π½Π° Π·Π°ΠΊΠΎΠ½Π°Ρ ΡΠΈΠ·ΠΈΠΊΠΈ.
This book focuses on physics-based rendering.