By Π€Π°ΡΠ»Π΅Ρ ΠΡΠ»ΠΈΠ½
ΠΡΠ»ΠΈΠ½ Π€Π°ΡΠ»Π΅Ρ
Π‘ΠΏΡΡΡΡ ΡΡΠΈ ΠΌΠ΅ΡΡΡΠ° ΠΏΠΎΡΠ»Π΅ ΡΠΎΠ³ΠΎ, ΠΊΠ°ΠΊ ΠΡ ΠΎΡΠ½ΠΈΡΡΡ Π·Π°ΠΈΠΌΠΊΠ° ΡΠ³ΠΎΡΠ΅Π»Π°, ΠΡΠΆΠΈΠ½Π° ΠΎΠ±ΡΠ΅Π»Π° Π½ΠΎΠ²ΠΎΠ΅ ΠΈΠΌΡ β Π€Π΅Π½ΠΈΠΊΡ β ΠΈ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ. ΠΠ΄Π½Π°ΠΊΠΎ ΠΌΠΈΡΠ½ΠΎΠ΅ Π²ΡΠ΅ΠΌΡ Π½Π΅ Π½Π°ΡΡΡΠΏΠΈΠ»ΠΎ. ΠΠ΅Π΄ΡΠΌΠ° ΠΠ°ΡΠ° ΠΈΠ· Π»Π΅Π΄ΡΠ½ΠΎΠ³ΠΎ Π΄Π²ΠΎΡΡΠ° ΠΏΡΠΈΠ½ΠΎΡΠΈΡ ΡΡΠ΅Π²ΠΎΠΆΠ½ΡΠ΅ Π²Π΅ΡΡΠΈ: ΠΊΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²ΠΎ ΠΠΌΠ±Π΅Ρ ΠΏΠΎΠ΄ ΡΠ³ΡΠΎΠ·ΠΎΠΉ ΠΈΠ·-Π·Π° ΡΠ°ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΠΎΠΉ ΡΠ΅ΠΌΠ½ΠΎΠΉ ΡΡΠ±ΡΡΠ°Π½ΡΠΈΠΈ, Π²ΡΡΠ°ΡΡΠ²Π°ΡΡΠ΅ΠΉ ΠΌΠ°Π³ΠΈΡ ΠΈΠ· Π΄Π²ΠΎΡΡΠ°. ΠΠ°Π΄Π΅Π½ΠΈΠ΅ Π»Π΅Π΄ΡΠ½ΠΎΠ³ΠΎ Π΄Π²ΠΎΡΡΠ° ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ Π³ΠΈΠ±Π΅Π»Ρ Π²ΡΠ΅Ρ ΠΊΠ»Π°Π½ΠΎΠ², ΠΈ Π€Π΅Π½ΠΈΠΊΡ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅ΠΉ Π½Π°Π΄Π΅ΠΆΠ΄ΠΎΠΉ.
ΠΠΌΠ΅ΡΡΠ΅ Ρ Π²Π΅ΡΠ½ΡΠΌΠΈ Π΄ΡΡΠ·ΡΡΠΌΠΈ ΠΡΡΠ°ΠΊΠΎΠΌ, Π¨Π΅ΡΡΡΠΌ ΠΈ Π‘Π΅ΠΌΠ΅ΡΠΊΠΎΠΉ, Π€Π΅Π½ΠΈΠΊΡ ΠΎΡΠΏΡΠ°Π²Π»ΡΠ΅ΡΡΡ Π² ΠΎΠΏΠ°ΡΠ½ΠΎΠ΅ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΠΈΠ΅, ΡΡΠΎΠ±Ρ ΠΏΡΠΎΡΠΈΠ²ΠΎΡΡΠΎΡΡΡ Π½Π°Π΄Π²ΠΈΠ³Π°ΡΡΠ΅ΠΉΡΡ ΡΡΠΌΠ΅. ΠΠΉ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ Π½Π°ΡΡΠΈΡΡΡΡ ΠΊΠΎΠ½ΡΡΠΎΠ»ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ²ΠΎΡ ΡΠΈΠ»Ρ ΠΈ ΡΡΠΎΠ»ΠΊΠ½ΡΡΡΡΡ Ρ ΠΠΎΡΠΎΠΊΠΎΠΌ, ΠΏΡΠ΅ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ Π΅Π΅ Π² ΠΊΠΎΡΠΌΠ°ΡΠ°Ρ .
Ashlyn Fowler
Three months have passed since the Hunter's Lodge turned to ash, and Duzhin has become Phoenix, gaining new abilities and a new name. However, the danger is far from over. A witch named Nara arrives from the Ice Palace with dire news: Aysgard is in peril as a mysterious dark substance, the Sinister Rift, drains the palace of its magic. If the Ice Palace falls, all the clans of the Ember kingdom will fall with it, and the fire of the Phoenix is their only hope.
The brave girl, along with her loyal friends Piglet, Sixth, and Seventh, embarks on a journey to battle true darkness. Phoenix must learn to control her power and understand how to confront the Morok who haunts her nightmares.