The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist
ΠΠ±Π·ΠΎΡ
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist β Π²ΡΠΎΡΠ°Ρ ΠΊΠ½ΠΈΠ³Π° ΡΠ΅ΡΠΈΠΈ Big Bad, ΡΠ°ΡΡΠΈΡΡΡΡΠ°Ρ ΡΠ΅ΠΌΡ, ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Π½ΡΠ΅ Π² An Insider's Guide for Students. ΠΡΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½ΠΎ Π΄Π»Ρ Π½Π°ΡΠΈΠ½Π°ΡΡΠΈΡ
ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΠΎΠ² ΠΈΠ»ΠΈ Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΎΠ², ΠΆΠ΅Π»Π°ΡΡΠΈΡ
ΠΏΡΠΎΠ½ΠΈΠΊΠ½ΡΡΡ Π² ΠΈΠ³ΡΠΎΠ²ΡΡ ΠΈΠ½Π΄ΡΡΡΡΠΈΡ. ΠΠ½ΠΎ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΎΠ²Π΅ΡΡ Π΄Π»Ρ ΡΠ΅Ρ
, ΠΊΡΠΎ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄ΠΈΡ ΠΎΡ Π»ΡΠ±ΠΈΡΠ΅Π»Ρ ΠΊ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»Ρ, Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ ΠΎΡ ΡΠΎΠ³ΠΎ, ΡΠ²Π»ΡΡΡΡΡ Π»ΠΈ ΠΎΠ½ΠΈ Π²ΡΠΏΡΡΠΊΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π½ΠΎΠ²ΡΠΌΠΈ ΡΠΏΠ΅ΡΠΈΠ°Π»ΠΈΡΡΠ°ΠΌΠΈ ΠΈΠ»ΠΈ ΠΎΠΏΡΡΠ½ΡΠΌΠΈ Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, ΠΈΡΡΡΠΈΠΌΠΈ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ. ΠΠ»Π»ΠΈΠΎΡ ΠΠΈΠ»Π»ΠΈ, Π²ΡΡΠΎΠΊΠΎ ΡΠ²Π°ΠΆΠ°Π΅ΠΌΡΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊ Ρ Π±ΠΎΠ»ΡΡΠΈΠΌ ΠΎΠΏΡΡΠΎΠΌ ΡΠ°Π±ΠΎΡΡ Π² ΠΊΡΡΠΏΠ½ΡΡ
ΡΡΡΠ΄ΠΈΡΡ
, Π΄Π΅Π»ΠΈΡΡΡ ΡΠ²ΠΎΠΈΠΌ ΠΎΠΏΡΡΠΎΠΌ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠΌΠΎΡΡ ΡΠΈΡΠ°ΡΠ΅Π»ΡΠΌ ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅ΡΡ ΡΡΡΠ΄Π½ΠΎΡΡΠΈ ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠΉ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ ΠΈ ΠΏΠΎΡΡΡΠΎΠΈΡΡ ΡΠ΄ΠΎΠ²Π»Π΅ΡΠ²ΠΎΡΡΡΡΡΡ ΠΊΠ°ΡΡΠ΅ΡΡ.
ΠΠΎΠΌΡ ΠΏΠΎΠ΄ΠΎΠΉΠ΄ΡΡ
- Π‘ΡΡΠ΄Π΅Π½ΡΡ, Π³ΠΎΡΠΎΠ²ΡΡΠΈΠ΅ΡΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΠ³ΡΠΎΠ²ΡΡ ΠΈΠ½Π΄ΡΡΡΡΠΈΡ
- ΠΠΎΠ²ΡΠ΅ ΡΠΏΠ΅ΡΠΈΠ°Π»ΠΈΡΡΡ, ΠΆΠ΅Π»Π°ΡΡΠΈΠ΅ ΠΏΠΎΡΡΡΠΎΠΈΡΡ ΠΊΠ°ΡΡΠ΅ΡΡ Π² ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Π°ΡΡΠ΅
- ΠΠΏΡΡΠ½ΡΠ΅ Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΈ, ΡΡΡΠ΅ΠΌΡΡΠΈΠ΅ΡΡ ΠΏΠ΅ΡΠ΅ΠΉΡΠΈ Π² ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΡ ΡΡΠ΅ΡΡ
- ΠΠ°ΡΠΈΠ½Π°ΡΡΠΈΠ΅ ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΈ, ΠΈΠ½ΡΠ΅ΡΠ΅ΡΡΡΡΠΈΠ΅ΡΡ ΠΈΠ½Π΄ΡΡΡΡΠΈΠ°Π»ΡΠ½ΡΠΌΠΈ Π·Π½Π°Π½ΠΈΡΠΌΠΈ
- ΠΡΠ±ΡΠ΅, ΠΆΠ΅Π»Π°ΡΡΠΈΠ΅ ΡΠ»ΡΡΡΠΈΡΡ ΡΠ²ΠΎΠΈ Π½Π°Π²ΡΠΊΠΈ Π² ΡΠΈΡΡΠΎΠ²ΠΎΠΌ ΠΈΡΠΊΡΡΡΡΠ²Π΅ ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅
ΠΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ
- Π§Π°ΡΡΡ ΡΠ΅ΡΠΈΠΈ Big Bad, ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΠ½ΠΈΠ³ΠΈ An Insider's Guide for Students
- ΠΠ²ΡΠΎΡ β ΠΠ»Π»ΠΈΠΎΡ ΠΠΈΠ»Π»ΠΈ, ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊ Ρ ΠΏΠΎΡΡΠΈ Π΄Π΅ΡΡΡΠΈΠ»Π΅ΡΠ½ΠΈΠΌ ΠΎΠΏΡΡΠΎΠΌ Π² ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ
- Π‘ΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΎΠΏΡΡ ΡΠ°Π±ΠΎΡΡ Π² ΠΊΡΡΠΏΠ½ΡΡ
ΡΡΡΠ΄ΠΈΡΡ
, ΡΠ°ΠΊΠΈΡ
ΠΊΠ°ΠΊ id Software, Treyarch ΠΈ Activision
- ΠΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΎΠ²Π΅ΡΡ ΠΏΠΎ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄Ρ ΠΎΡ Π»ΡΠ±ΠΈΡΠ΅Π»Ρ ΠΊ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»Ρ Π² ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠΉ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ
- Π Π°ΡΡΡΠΈΡΠ°Π½ Π½Π° ΡΡΡΠ΄Π΅Π½ΡΠΎΠ², Π½ΠΎΠ²ΡΡ
ΡΠΏΠ΅ΡΠΈΠ°Π»ΠΈΡΡΠΎΠ² ΠΈ ΡΠ΅Ρ
, ΠΊΡΠΎ ΠΈΡΠ΅Ρ ΠΊΠ°ΡΡΠ΅ΡΠ½ΡΠΉ ΡΠΎΡΡ
- 124 ΡΡΡΠ°Π½ΠΈΡΡ, ΠΌΡΠ³ΠΊΠ°Ρ ΠΎΠ±Π»ΠΎΠΆΠΊΠ°, ΠΈΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ Hachette Book Group, 2017 Π³ΠΎΠ΄
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The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist
Overview
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is the second book in the Big Bad series, expanding on the topics introduced in An Insider's Guide for Students. This guide is designed for aspiring professionals or artists looking to break into the video game industry. It provides practical advice for those transitioning from amateur to professional, whether they are recent graduates, new professionals, or experienced artists seeking a change. Eliott Lilly, a highly respected concept artist with extensive experience at major studios, shares his expertise to help readers navigate the challenges of the entertainment industry and build a fulfilling career.
Who it's for
- Students preparing to enter the video game industry
- New professionals seeking to build a career in concept art
- Experienced artists looking to transition into the entertainment sector
- Aspiring concept artists interested in industry insights
- Anyone looking to improve their skills in digital art and design
Key features
- Part of the Big Bad series, following An Insider's Guide for Students
- Written by Eliott Lilly, a concept artist with nearly a decade of experience in the video game industry
- Includes insights from work at major studios like id Software, Treyarch, and Activision
- Offers practical guidance for transitioning from amateur to professional in the entertainment industry
- Designed for students, new professionals, and those seeking career advancement
- 124 pages, paperback format, published by Hachette Book Group in 2017