By Π₯ΠΎΠΊΠΈΠ½Π³ ΠΠΆΠΎΠ·Π΅Ρ
Π₯ΠΎΠΊΠΈΠ½Π³ ΠΠΆΠΎΠ·Π΅Ρ, 2023, Π‘Π΅ΡΠΈΡ: ΠΠ»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΠΎΠ²
Unity ΡΠΏΡΠΎΡΠ°Π΅Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈΠ³Ρ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°ΠΌ ΡΠΎΡΡΠ΅Π΄ΠΎΡΠΎΡΠΈΡΡΡΡ Π½Π° ΠΈΠ³ΡΠΎΠ²ΠΎΠΌ ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΠΈ Π³ΡΠ°ΡΠΈΠΊΠ΅. ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° C# ΠΈ ΠΎΠ±ΡΠΈΡΠ½Π°Ρ Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ° Π³ΠΎΡΠΎΠ²ΡΡ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΠΎΠ² ΡΡΠΊΠΎΡΡΡΡ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ ΠΎΡ ΠΈΠ΄Π΅ΠΈ ΠΊ Π³ΠΎΡΠΎΠ²ΠΎΠΌΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. ΠΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ΠΎΠΏΡΡ ΡΠ°Π±ΠΎΡΡ Ρ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ Unity ΠΈ Π΅Π³ΠΎ ΠΌΠ΅Ρ Π°Π½ΠΈΠ·ΠΌΠΎΠΌ Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΡΠ΅ΡΠ΅Π· ΠΏΡΠΈΠΌΠ΅ΡΡ ΠΈΠ³Ρ Π² 2D, 3D ΠΈ VR/AR.
ΠΡΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½ΠΎ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠΎΠ², ΠΆΠ΅Π»Π°ΡΡΠΈΡ Π±ΡΡΡΡΠΎ ΠΎΡΠ²ΠΎΠΈΡΡ Unity. ΠΠ±ΡΡΠ΅Π½ΠΈΠ΅ ΡΡΡΠΎΠΈΡΡΡ Π½Π° ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΡΡ ΠΏΡΠΎΠ΅ΠΊΡΠ°Ρ ΠΈ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΡ Π·Π°Π΄Π°Π½ΠΈΡΡ .
Joseph Hawking, 2023, Series: For Professionals
Unity simplifies game creation, allowing developers to focus on gameplay and graphics. C# support and a vast library of pre-built components accelerate the transition from concept to product. The book provides hands-on experience with Unity tools and its rendering engine through examples of 2D, 3D, and VR/AR games.
This guide is designed for professional programmers aiming to quickly master Unity. Learning is based on specific projects and practical exercises.