By ΠΠΎΠΏΠΎΠ²Π° Π’Π°ΡΡΡΠ½Π° ΠΡΠ²ΠΎΠ²Π½Π°
Π’Π°ΡΡΡΠ½Π° ΠΡΠ²ΠΎΠ²Π½Π° ΠΠΎΠΏΠΎΠ²Π°, 2025, Π‘Π΅ΡΠΈΡ: ΠΠ½ΠΈΠ³Π°-ΠΊΠ²Π΅ΡΡ
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π°-ΠΊΠ²Π΅ΡΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠ΅ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅, ΠΊΠΎΡΠΎΡΠΎΠ΅ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ²Π»Π΅ΡΡ ΡΠ΅Π±Π΅Π½ΠΊΠ° ΠΎΡ Π³Π°Π΄ΠΆΠ΅ΡΠΎΠ². ΠΡΡΠΎΡΠΈΡ Π½Π°ΡΠΈΠ½Π°Π΅ΡΡΡ Π² ΡΡΠ°ΡΠΈΠ½Π½ΠΎΠΉ ΡΡΠ°Π΄ΡΠ±Π΅, Π³Π΄Π΅ ΠΠΈΡΠΈΠ»Π» ΠΏΡΠ°Π·Π΄Π½ΡΠ΅Ρ Π΄Π΅Π½Ρ ΡΠΎΠΆΠ΄Π΅Π½ΠΈΡ Ρ Π΄ΡΡΠ·ΡΡΠΌΠΈ. ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΊΠ²Π΅ΡΡΠΎΠ² Π΄Π»Ρ Π΄Π΅ΡΠ΅ΠΉ ΠΈ Π²Π·ΡΠΎΡΠ»ΡΡ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ Π·Π°Π³Π°Π΄ΠΎΡΠ½ΠΎΠ΅ ΠΈΡΡΠ΅Π·Π½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· Π΄Π΅Π²ΠΎΡΠ΅ΠΊ. ΠΠ΅ΡΠΎΡΠΌ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΡΡΠΎΠ»ΠΊΠ½ΡΡΡΡΡ Ρ Π½Π°ΡΡΠΎΡΡΠΈΠΌΠΈ Π·Π»ΠΎΠ΄Π΅ΡΠΌΠΈ ΠΈ ΡΠ·Π½Π°ΡΡ, ΡΡΠΎ ΡΡΠ°ΡΠΈΠ½Π½Π°Ρ Π»Π΅Π³Π΅Π½Π΄Π° ΠΎ ΠΊΠΎΠ»Π΄ΡΠ½Π΅, ΠΆΠΈΠ²ΡΠ΅ΠΌ Π² ΡΡΠ°Π΄ΡΠ±Π΅, ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ ΠΏΡΠ°Π²Π΄ΠΎΠΉ. Π§ΡΠΎΠ±Ρ ΠΏΠΎΠΌΠΎΡΡ Π΄ΡΡΠ·ΡΡΠΌ ΠΈ ΡΠ°ΡΠΊΡΡΡΡ ΡΠ°ΠΉΠ½Ρ Π·Π°ΠΌΠΊΠ°, ΡΠΈΡΠ°ΡΠ΅Π»Ρ ΠΏΡΠΈΠ΄Π΅ΡΡΡ ΠΏΡΠΎΡΠ²ΠΈΡΡ ΡΠΌΠ΅ΠΊΠ°Π»ΠΊΡ, ΡΠ°Π·Π³Π°Π΄ΡΠ²Π°Ρ ΡΠΈΡΡΡ ΠΈ ΡΠ΅ΡΠ°Ρ Π·Π°Π³Π°Π΄ΠΊΠΈ.
Tatiana Lvovna Popova, 2025, Series: Quest Book
This quest book offers an engaging adventure designed to divert children from their phones. The story unfolds at an old manor during Kirill's birthday celebration with friends. During quests for both adults and children, one of the girls mysteriously disappears. The characters encounter real villains, and the ancient legend of a sorcerer who once lived in the manor seems to hold a disturbing truth. To aid the friends and uncover the castle's secrets, readers must use their wit to decipher codes and solve puzzles.